
This isn’t going to do much to non-green guilds, but it is quite good into Gruul and Simic and hits a couple random things in other guilds so you can certainly maindeck it. Mighty Leap finally updates to the new era of pump spells. Situational lifegain doesn’t change the fact that this is worse than Gold-Forged Sentinel. Adding on this does nothing when behind, and you have a real candidate for an absurdly overrated card.įliers are much larger than they used to be, but even older fliers outclass a 3/4 for 6. This is a difficult one to grade because the flying token synergy is real, but the real question then is why aren’t you attacking with all your creatures? This can be useful against other aggressive decks to hold them back, but if they start swinging to force trades the effect of this card is minimized. Those are the worst case scenarios, and she does a fantastic job at winning you the game in literally every circumstance. There are some rare spots when you’re racing where you can blow them out with this, or even if you’re behind to trade it off with their biggest creature and go to 10 to buy a turn or two. One with Nothing.)Ī 5/4 Flying Flash for 5 means this is basically hard removal and a huge evasive threat for an absurd price. Drudge Sentinel.)0.0: Completely unplayable. Arbor Armament.)0.5: Very low-end playables and sideboard material. Mammoth Spider.)Ģ.0: Good filler, but sometimes gets cut. Grow from the Ashes.)Ģ.5: Solid playable that rarely gets cut. Shivan Fire.)ģ.0: Good playable that basically always makes the cut. Adeliz, the Cinder Wind.)ģ.5: Top-tier common or solid uncommon. Slimefoot the Stowaway.)Ĥ.0: Good rare or top-tier uncommon. Lyra Dawnbringer.)Ĥ.5: Incredible bomb, but not unbeatable.
